Kingeric1992 wrote: which is how it only filled up half the size of the window in your case. Seems to me we're speaking of some minority here, what'll you say? I guess we could try to catch resize events here or something, but I'll just leave this matter for now, we can comeback to it later, if there be need. But honestly, I can only remember some kind of chess or Solitaire games that uses resizable window. Kingeric1992 wrote: a common implementation for games that enables user to resize window This way all of its intrinsic mechanics keeps working in 8:9, and we don't need to try fix it all. The whole idea to try start game in resolution needed for SBS frame (8:9), that was from listening to you, and was for not trying to go the other way - run in 16:9 and then force the game to render 8:9. A game may draw wherever it wants, it's not its image that I want, but the Depth3D result. Can I use OpenVR in my case? If I can, then how? Will Intel HD4400 be capable of handling this?Ĭrosire wrote: But keep in mind that most games nowadays don't render to the backbuffer directly, they first render to custom buffersīut does this matter in our case? I make window twice the size for Reshade\Depth3D to be able to fit SBS image without any distortions. While some doc with Reshade workflow explanation would help immensely, this is much better then nothing.Ĭrosire wrote: That's why this is hard to do and much simpler with OpenVR Thank you all for your explanations, it is starting to get clearer.
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